Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
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Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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Workplace stalking sometimes extends beyond the professional context. Identify concrete actions to protect and support victims of repeated persecutory behaviors.

Area:

Relational

Competence:

Diversity, equity and inclusion

Level:

Intermediate

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Stalking: Identify repeated harassing behaviors in the workplace
2. Private life and work: Distinguish situations that extend beyond the professional context
3. Psychological impacts: Understand the emotional and organizational consequences of prolonged harassment
4. Response strategies: Identify concrete actions a victim can take to protect themselves
5. Role of colleagues: Recognize how to properly support victims of stalking

Action plan:

Identify repeated persecutory behaviors at work and distinguish situations that go beyond the boundaries of the professional sphere. Understand the negative psychological impacts of prolonged harassment. Develop effective response strategies, adopting countermeasures to protect stalking victims. Offer your support to stand by those living this experience.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.