DECIDING IS NOT ENOUGH

DECIDING IS NOT ENOUGH

Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
The LARGEST in the world!

All-inclusive pricing with unlimited access

ALL YOU CAN GAME 

Play and learn as much as you want, whenever you want!

Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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A theoretical solution delivers no value if it isn't actionable. Favor options that work. Adapt the action when initial results deviate from the goal.

Area:

Achievement

Competence:

Responsible decision-making

Level:

Intermediate

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Pragmatic approach: Favor workable solutions over theoretically perfect but unworkable choices
2. Decisive initiative: Take the initiative to decide instead of waiting for others to do so
3. Results check: Verify whether the action taken actually produced the outcome expected from the decision
4. Course correction: Adapt the action taken when initial results deviate from the goal
5. New factors: Revisit positions if they are challenged or in light of new developments

Action plan:

Choose solutions that can truly be delivered, not those that only seem perfect in theory. Cultivate initiative and decide, without waiting for others to decide for you. Monitor whether outcomes match expectations. Change course when initial results miss the goals. Revisit your positions when objections or new elements emerge.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.