A difficult but informed decision

CALCULATED RISK

Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
The LARGEST in the world!

All-inclusive pricing with unlimited access

ALL YOU CAN GAME 

Play and learn as much as you want, whenever you want!

Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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Not all risks are worth taking. Identify the dangers to avoid and allow acceptable margins of error for decisions made under uncertain and complex conditions.

Area:

Achievement

Competence:

Responsible decision-making

Level:

Intermediate

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Acceptable risk: Distinguish between risks worth taking and risks to avoid at all costs
2. Costs and benefits: Weigh the potential benefits of a choice against its potential losses
3. Alternative scenarios: Imagine multiple possible scenarios resulting from the same decision
4. Margins of error: Allow a safety margin for decisions made under uncertain and complex conditions
5. Difficult decision: Face with clarity the choices that involve an uncomfortable trade-off

Action plan:

Separ risks worth taking from gambles to avoid. Envision the multiple outcomes a single decision may produce, weighing benefits against potential losses. Shun excessive dangers and assess calculated risks when deciding amid doubt and complexity. Face decisions involving discomfort and sacrifice with rationality and clarity.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.