Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
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Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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Colleagues who exchange feedback and observations boost personal and team performance. Promote peer-to-peer feedback, as well as between managers and employees.

Area:

Managerial and Administrative

Competence:

Employee Development, Feedback, and Delegation

Level:

Advanced

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Constant feedback: Spread a culture of continuous, constructive feedback within the team, repeated over time
2. Peer feedback: Promote the practice of peer feedback, not just from manager to employee
3. Fair and transparent: Implement fair evaluation processes using transparent and impartial feedback
4. Learn from mistakes: Help colleagues reflect on errors and missed results by providing honest and constructive feedback
5. Superior performance: Elevate colleagues and teams to higher performance levels, based on collected feedback

Action plan:

Make the exchange of observations a habitual and recurring practice within the team. Encourage colleagues to give each other feedback, beyond the hierarchical relationship. Judge performance with impartial criteria and communicate them to everyone transparently. Guide people in analyzing missteps and missed goals, leading the group toward higher performance levels.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.