Information and analysis

DEFINE WITH PRECISION

Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
The LARGEST in the world!

All-inclusive pricing with unlimited access

ALL YOU CAN GAME 

Play and learn as much as you want, whenever you want!

Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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A complex situation is best tackled when you truly know its boundaries. Learn how to precisely define the critical issues before seeking an effective way out.

Area:

Cognitive

Competence:

Problem solving

Level:

Intermediate

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Scope of the situation: Precisely define the boundaries of a more complex critical situation
2. Information and analysis: Deepen the analysis by gathering relevant information on the case
3. Adapt the problem: Reframe the issue to make it manageable with available tools
4. Feasible alternatives: Identify multiple concrete and viable solutions in the given context
5. Propose promptly: Quickly present a proposed solution consistent with the analysis performed

Action plan:

Precisely outline a complex issue, gathering all useful information to fully understand it. Reframe the problem until it becomes manageable with the resources you actually have. Identify multiple concrete paths forward and quickly present a proposal consistent with what you have discovered.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.