Ideas for improvement

VALUE OF FEEDBACK

Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
The LARGEST in the world!

All-inclusive pricing with unlimited access

ALL YOU CAN GAME 

Play and learn as much as you want, whenever you want!

Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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An honest and objective feedback is worth more than a thousand polite compliments. Welcome it as a precious gift, useful for growth, even when it stings a little and bothers you.

Area:

Cognitive

Competence:

Learning orientation

Level:

Intermediate

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Embrace feedback: Welcome received feedback as an opportunity for improvement
2. Filter information: Distinguish between useful feedback and unconstructive remarks
3. Reflect on relationships: Analyze your interactions with others to gain growth insights
4. Seek feedback: Actively ask for opinions and observations to understand how to improve
5. Role coverage: Learn from experience to fully cover the responsibilities of your role

Action plan:

Welcome feedback on your work with openness, treating it as useful material for growth. Learn to distinguish an observation that truly helps you improve from an irrelevant formal comment. Critically examine how you relate to others and do not fear asking for opinions, so you can better understand how to fully fulfill your role.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.