Useful lessons

REFLECT ON EXPERIENCE

Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
The LARGEST in the world!

All-inclusive pricing with unlimited access

ALL YOU CAN GAME 

Play and learn as much as you want, whenever you want!

Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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Every experience brings successes and failures, to be seen as a training ground for the future. Reflect on what you have learned before moving to the next task.

Area:

Cognitive

Competence:

Learning orientation

Level:

Intermediate

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Effective learning: Identify what you truly learned by doing a work task
2. Reflect on experience: Take stock of your experiences to draw useful lessons
3. Successes and failures: Treat both positive results and mistakes as sources of learning
4. Apply what you learned: Try to reuse in a new task what you understood before
5. Track your progress: Note the small improvements gained over time through experience

Action plan:

Pause to recognize what a completed activity taught you, taking stock of your past experiences. Treat both achievements and mistakes as material to learn from, so you avoid repeating the same errors. Smartly reuse what works in a new task and track small steps forward over time to monitor steady growth.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.