System process

ORGANIZATIONAL LEARNING

Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
The LARGEST in the world!

All-inclusive pricing with unlimited access

ALL YOU CAN GAME 

Play and learn as much as you want, whenever you want!

Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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An organization learns only when everyone shares what they discover. Turn daily review into growth for all, making learning part of the work.

Area:

Cognitive

Competence:

Learning orientation

Level:

Advanced

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Monitor to learn: Use monitoring and evaluation activities as a source of learning
2. Organizational learning: Feed what is learned into improvement processes across the entire organization
3. Constant updating: Stay current on developments in your professional field
4. Spread knowledge: Actively contribute to the professional growth of colleagues and collaborators
5. Continuous improvement: Make learning a stable part of daily individual and team work

Action plan:

Turn reviews and evaluations into valuable chances to learn something new, bringing your discoveries into the growth practices of the entire company. Stay always up to date on what happens in your field and enthusiastically share what you know with colleagues and collaborators. Make learning a steady habit, for you and for the whole team.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.