Find the right tools

COMPASSES FOR LEARNING

Gamification and learning games

“Soft and Life skills”

SOFT SKILL GAME
: the world’s LARGEST training games catalogue
on transversal skills
The LARGEST in the world!

All-inclusive pricing with unlimited access

ALL YOU CAN GAME 

Play and learn as much as you want, whenever you want!

Serious games compliant with the European Competence Framework (LifeComp EU)
and international guidelines
ed alle linee guida internazionali
(WHO, OECD, UN)

AREAS

Skills

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To learn effectively, you need the right tools at the right time. Identify the training sources useful for your path and use them with method and consistency.

Area:

Cognitive

Competence:

Learning orientation

Level:

Basic

Duration:

40m

Languages:  en-GB, en-US, es, it, fr, de, pt-BR

Certifications: Digital badges on acquired skills, certificates with blockchain technology and internationally valid

Objectives:

This learning game allows you to
1. Support tools: Identify available guidance tools to learn effectively
2. Ask for help: Recognize when itè useful to ask colleagues or experts for support to learn better
3. Training sources: Know the main education and training opportunities offered by the organization
4. Organize your study: Plan times and methods to dedicate yourself consistently to learning
5. First assessment: Check whether the chosen learning path is delivering the hoped-for results

Action plan:

Discover what resources you have to guide you as you learn something new. Don't be afraid to turn to those who know more than you, inside or outside your team. Know your corporate training opportunities, formal and informal, and carve out regular time for study. Also check whether the path you've chosen is truly delivering the results you hoped for.

Output:

Available
€ 80.00

An interactive, engaging serious game, designed to support the development and strengthening of soft and life skills.

Edugaming platform compliant with WCAG 2.2 Level AA accessibility requirements.

Detailed reporting on training hours delivered and aggregated scores of completed assessments. 

Issuance of Open Badge and Competence Badge 3.0, certified via blockchain technology, upon completion of the gamified training path.

Outcome:

Increased self-awareness and understanding of personal potential.

Increased motivation to implement and apply one's skills, aptitudes, and talents.

Greater drive to apply what was learned in the training game directly at work or school.

Learn models, techniques, and strategies for the target skill.

Measurable improvement in skill knowledge, verified through initial and final assessment.

Certify knowledge progress and learning outcomes on soft and life skills with a digital badge, valid in professional and training settings.